
Image, and completely ignore any offset it may have on a larger canvas.įor example, here we draw a fancy green circle near the top left corner of theĬonvert canvas_prev.gif -fill LimeGreen -stroke SeaGreen \ This includes all " -draw" operations, which only draw things relative to the actual Places text relative to the virtual canvas of each frame, many other images As such (and as you will see) removing any existing frameĪnd transparency optimizations by Coalescing it first is recommended.

Unusual effects, due to an animations existing optimization scheme (see next One word of warning, drawing on an animation like this, without first Coalescing the animation, can cause some Or virtual canvas offset a sub-frame may have. Information, and overlays, relative to the actual image, and ignored any page Text on each frame is correct for an animated image.īefore version 6.2.6 however " -annotate", like many other image operators, positioned Image, and not relative to the actual image data. The reason this works, is that " -annotate" will position text relative to the virtual canvas of an You are now sure you will not have color problems. Just do not do the final save to GIF unless Want to work on an animation in steps or use individual PNG format images forĮach of the frames being edited.

You can use the IM internal format MIFF, as a temporary file format if you This is especially important for resized GIF animations, or ones you haveĪdded a multi-color overlay or underlay, as this can add a lot of extra Not only thatīut it did each frame completely separately to every other frame, producingĭifferent color selections and dither patterns. Resulting animation worse, as IM would have now performed an automatic Color Quantization, to reduce the number ofĬolors present to fit the images into the limited GIF format. If you made the big mistake of saving to GIF you would have just made the Processing, directly to GIF, especially images that you have yet to perform Simple Modifications of Animations First an Important pointĭO NOT save the intermediate, animations which you are not finished Highly recommended that you read and understand the Basics of Animations and at least the overall handling of Optimizing GIF Animations, before trying to This page contains practical examples of working with GIF animations. Merging Time Disjoint Animations (under construction).Animation as Padded Thumbnails Merging Multiple Animations.Resize With Flatten - A general solution.Resizing Animation Techniques (under construction).Problems Resizing Animations (under construction).Flares and Stars - Seeding Flares and Stars onto images.Sparkles - overlaying transparent glitter.Glitter Tiles - 'hole in the image' underlaying.Glitter Animations - Animate a masked area of an animation.Static Background - compose over a larger background.Single Image Composition - compose layer with single image.Layer Composition - alpha composition for image lists.Draw Images - overlay an image onto animation.Remove Transparency (Flatten) - add colored background.Append a Label - add a label to an animation.Animated Distorts - animated distortion of images.Wipe - creating a wipe from one image to another.Resize Morphing - animated change in size.Color Morphing - animated change between two images.Patrol Cycles - cycle back and forth between two ends.Reversing Animations - making animations run backward.Repositioning Frames - moving sub-frames around.Bounds Trimming - automatic canvas size reduction.Crop the Canvas Too - viewport cropping an animation.Cropping_Smaller - limit the area of the animation.Frame By Frame - modify animations one frame at a time.Annotating - add a copyright notice over ALL frames.

Index ImageMagick Examples Preface and Index Simple Modifications of Animations
